4. Brief summaries of 10 different interactive storytelling activities
Ten More Interactive Storytelling Activities
In addition to Arouse, there are several other interactive storytelling activities. Here are brief summaries of 10 different interactive storytelling activities:
APPRECIATIVE EXCHANGE
Objective: To appreciate positive outcomes in a specific type of encounter and to identify the factors that contribute to such outcome.
Sample Training Topics: Cross-cultural communication, coaching, conducting difficult conversations, motivating employees, selling a product, and problem solving.
Topic for this Game: Suicide Prevention
Activity: Ask the participants to independently create personal anecdotes about achieving success in preventing suicide. Form pairs of participants to exchange their positive stories. Repeat the pairing and sharing procedure. After several rounds of such exchange, form teams of participants. Ask the members of each team to share their insights and identify the factors that contributed to the success of their encounters.
CASE ANALYSIS
Objective: To review, analyze, and mitigate one or more critical factors presented in a case.
Sample Training Topics: Teambuilding, critical thinking, creative problem solving, receiving feedback, conducting interviews, and conflict management.
Topic for this Game: Strategic Decision-Making
Activity: Present a case in the form of a story. Also give a list of key questions related to the case. Ask the participants to individually analyze the case and answer the question. Later, form the participants into teams and have them share their answers and arrive at a consensus. Finally, conduct a whole-group discussion to share the perspectives of different teams and individuals.
MULTIPLE REALITIES
Objective: To empathize the perceptions and feelings of different groups of people to collaborate with them.
Sample Training Topics: Customer satisfaction, multicultural teams, communication, listening skills, coaching, and virtual teams.
Topic for this Game: Empathy
Activity: Tell a story from the point of view of a key character. Ask teams of participants to rewrite the story from the points of view of other characters. Ask the teams to share their stories. Conduct a debriefing discussion to examine alternative perspectives.
HEROES AND VILLAINS
Objective: To identify desirable and undesirable qualities of people in leadership roles.
Sample Training Topics: Management, team facilitation, training, thought leaders, politicians, and coaches.
Topic for this Game: Effective Managers
Activity: Discuss the characteristics of managers. Ask teams of participants to create a profile of an effective manager who is a hero. Later, ask the teams to create a profile of an unsavory managers who is a villain. Reorganize the teams and ask the participants to list desirable and undesirable characteristics managers.
UNFINISHED STORY
Objective: To create a logical sequence of predictable events in an unfinished narrative.
Sample Training Topics: Forecasting, investment, planning, coaching, motivating, collecting data, and researching.
Topic for this Game: Team Development
Activity: Explain the four stages in the team development model. Tell a story about the experiences of a team working on a critical project. Include details of what happened during the forming, storming, and norming stages. Ask teams of participants to write the final episode of the story in this team’s development.
SEQUEL AND PREQUEL
Objective: To connect causes and effects across several occasions.
Sample Training Topics: Career development, mediation, life of a new hire, quitting a job, product development, and retirement.
Topic for this Game: Project Management
Activity: Explain that every action is caused by some previous action. Also, every action causes some future action. After these explanations, present the outline of a story that involves a business project. Ask teams to create a sequel to the story, involving the same characters and settings. Later, return to the original story and ask the participants to create a prequel of the story, by portraying the same characters at an earlier time. Debrief the participants by tracking the connections among the actions in the prequel, the story, and the sequel.
HAPPY ENDING
Objective: To realistically analyze a failure to diminish its impact and to lower the probability of its future occurrence.
Sample Training Topics: Planning, organizational learning, faux pas, data collection, quitting a job, and rejection of your proposal.
Topic for this Game: Downsizing
Activity: Ask teams of participants to write short stories featuring an employee being downsized. Exchange the stories among the teams. And ask each team to rewrite the story with a happy ending: a positive outcome instead of the original failure. Conduct a debriefing discussion about reframing your perception of failures.
STORY PROMPTS
Objective: To collaboratively create and present a story stimulated by random photograph and related to a specific topic.
Sample Training Topics: Visual thinking, graphic prompts, topical exploration, lateral thinking, and communication.
Sample Topic for this Game: Creativity
Activity: Seat a group of participants around a large table. Briefly introduce the training topic. Turn over a random photo card. Invite the first participant to create and narrate the first few sentences of a story related to creativity and based on the photograph. Invite the other participants to take turns to continue narration. Stop the narration after a convenient time period. Comment on aspects of the story related to creativity. Also, correct any misconceptions.
THINK ON YOUR FEET
Objective: To rapidly create and present a story that is related to any training topic.
Sample Training Topics: Any training topic.
Topic for this Game: Storytelling
Activity: Organize the participants in triads. Ask one member of the triad to be the judge and announce any training topic. The other two participants think silently for 30 seconds about the topic. At the end of this time, the judge takes one of the other participants away and listens to their story about the topic. After a couple of minutes, they return to listen to the other participant’s story. At the end of this story, the judge decides whose story won this round. This procedure is repeated with each participant playing role of the judge.
DEBRIEFED STORY
Objective: To explore the similarities and differences between one’s personal behavior and the behaviors of the characters in a story.
Sample Training Topics: Communication, cultural norms, values, national differences, and emotional responses.
Topic for this Game: Death and dying
Activity: Locate or write a story related to the training topic. (In our session we used a story called “A Death in the Family”, about the death of a mother.) Distribute printed copies of the story to each participant. Assign a suitable time limit for reading the story. Conduct a debriefing discussion will the entire group. Ask questions about the differences between the behavior of people in your culture and the characters in the story.